public class MinigameWallSiege extends java.lang.Object implements ArcadeMinigame
Modifier and Type | Field and Description |
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private java.util.List<org.bukkit.entity.Entity> |
boxes
The remaining boxes in the arena.
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private java.util.List<org.bukkit.entity.Player> |
finishedPlayers
The players who have crossed the finish line.
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private int |
maxWinningPlayers
The amount of players who can win the game.
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Constructor and Description |
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MinigameWallSiege() |
Modifier and Type | Method and Description |
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java.util.List<org.bukkit.entity.Player> |
endGame()
Ends the game and decides a winner.
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java.util.List<java.lang.String> |
getDescription() |
java.lang.String |
getName() |
void |
handleDamageEvent(org.bukkit.event.entity.EntityDamageEvent event)
Handles the given damage event, that occured in the minigame.
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void |
handleMoveEvent(org.bukkit.event.player.PlayerMoveEvent event)
Handles the given move event, that occured in the minigame.
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void |
spawnBoxes(org.bukkit.Location location,
int height,
int amount)
Spawns pushable shulker boxes around the given location.
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void |
startGame(java.util.List<org.bukkit.entity.Player> players)
Starts a new game.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
handleAnimationEvent, handleDeathEvent, handleInteractEvent, handleProjectileHitEvent, handleQuitEvent, handleStartEvent, handleTick
private java.util.List<org.bukkit.entity.Player> finishedPlayers
private java.util.List<org.bukkit.entity.Entity> boxes
private int maxWinningPlayers
public java.lang.String getName()
getName
in interface ArcadeMinigame
public java.util.List<java.lang.String> getDescription()
getDescription
in interface ArcadeMinigame
public void startGame(java.util.List<org.bukkit.entity.Player> players)
startGame
in interface ArcadeMinigame
players
- The players who participate.public java.util.List<org.bukkit.entity.Player> endGame()
endGame
in interface ArcadeMinigame
public void handleDamageEvent(org.bukkit.event.entity.EntityDamageEvent event)
handleDamageEvent
in interface ArcadeMinigame
event
- The damage event.public void handleMoveEvent(org.bukkit.event.player.PlayerMoveEvent event)
handleMoveEvent
in interface ArcadeMinigame
event
- The move event.public void spawnBoxes(org.bukkit.Location location, int height, int amount)
location
- The location where to spawn the boxes.height
- The height of the boxes.amount
- The amount of boxes to spawn.