public class DurabilityCalculator
extends java.lang.Object
| Constructor and Description |
|---|
DurabilityCalculator() |
| Modifier and Type | Method and Description |
|---|---|
static void |
damageItem(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack itemToDamage,
boolean armor)
Damages an item for exactly 1 point.
|
static void |
damageItem(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack itemToDamage,
int damage,
boolean armor)
Damages an item for a given number of points.
|
static void |
increaseDamageOnOneBlock(org.bukkit.inventory.ItemStack itemStack,
org.bukkit.entity.Player player)
Increases the vanilla Minecraft damage of an item.
|
static void |
repairItem(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack itemToRepair)
Completely restores the durability of an item.
|
static void |
setDamage(org.bukkit.inventory.ItemStack itemStack,
int damage)
Sets the vanilla Minecraft damage of an item.
|
public static void damageItem(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack itemToDamage,
boolean armor)
player - The player who owns the item.itemToDamage - The item to be damaged.armor - If the item is armor.public static void damageItem(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack itemToDamage,
int damage,
boolean armor)
player - The player who owns the item.itemToDamage - The item to be damaged.damage - The damage, that should be done to the item.armor - If the item is armor.public static void repairItem(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack itemToRepair)
player - The player who owns the item.itemToRepair - The item to be repaired.public static void setDamage(org.bukkit.inventory.ItemStack itemStack,
int damage)
itemStack - The item to set the damage for.damage - The new amount of damage.public static void increaseDamageOnOneBlock(org.bukkit.inventory.ItemStack itemStack,
org.bukkit.entity.Player player)
itemStack - The item to increase the damage for.player - The player who owns the item.