public class DurabilityCalculator
extends java.lang.Object
Constructor and Description |
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DurabilityCalculator() |
Modifier and Type | Method and Description |
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static void |
damageItem(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack itemToDamage,
boolean armor)
Damages an item for exactly 1 point.
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static void |
damageItem(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack itemToDamage,
int damage,
boolean armor)
Damages an item for a given number of points.
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static void |
increaseDamageOnOneBlock(org.bukkit.inventory.ItemStack itemStack,
org.bukkit.entity.Player player)
Increases the vanilla Minecraft damage of an item.
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static void |
repairItem(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack itemToRepair)
Completely restores the durability of an item.
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static void |
setDamage(org.bukkit.inventory.ItemStack itemStack,
int damage)
Sets the vanilla Minecraft damage of an item.
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public static void damageItem(org.bukkit.entity.Player player, org.bukkit.inventory.ItemStack itemToDamage, boolean armor)
player
- The player who owns the item.itemToDamage
- The item to be damaged.armor
- If the item is armor.public static void damageItem(org.bukkit.entity.Player player, org.bukkit.inventory.ItemStack itemToDamage, int damage, boolean armor)
player
- The player who owns the item.itemToDamage
- The item to be damaged.damage
- The damage, that should be done to the item.armor
- If the item is armor.public static void repairItem(org.bukkit.entity.Player player, org.bukkit.inventory.ItemStack itemToRepair)
player
- The player who owns the item.itemToRepair
- The item to be repaired.public static void setDamage(org.bukkit.inventory.ItemStack itemStack, int damage)
itemStack
- The item to set the damage for.damage
- The new amount of damage.public static void increaseDamageOnOneBlock(org.bukkit.inventory.ItemStack itemStack, org.bukkit.entity.Player player)
itemStack
- The item to increase the damage for.player
- The player who owns the item.