public class LootContainer extends java.lang.Object implements WauzInventory
Modifier and Type | Field and Description |
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private org.bukkit.inventory.Inventory |
lootChest
The inventory instance to hold the loot.
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Constructor and Description |
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LootContainer() |
Modifier and Type | Method and Description |
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void |
destroyInventory(org.bukkit.event.inventory.InventoryCloseEvent event)
Cleans up everything, so the inventory can be closed.
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java.lang.String |
getInventoryId() |
static void |
open(org.bukkit.entity.Player player,
java.util.List<org.bukkit.inventory.ItemStack> lootItemStacks)
Opens the menu for the given player.
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void |
selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
Checks if an event in this inventory was triggered by a player click.
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void |
setLootChest(org.bukkit.inventory.Inventory lootChest) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getGamemodes, openInstance
private org.bukkit.inventory.Inventory lootChest
public java.lang.String getInventoryId()
getInventoryId
in interface WauzInventory
public static void open(org.bukkit.entity.Player player, java.util.List<org.bukkit.inventory.ItemStack> lootItemStacks)
player
- The player that should view the inventory.lootItemStacks
- The items to randomly scatter around the loot container.public void selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
selectMenuPoint
in interface WauzInventory
event
- The inventory click event.public void destroyInventory(org.bukkit.event.inventory.InventoryCloseEvent event)
destroyInventory
in interface WauzInventory
event
- The inventory close event.public void setLootChest(org.bukkit.inventory.Inventory lootChest)
lootChest
- The new inventory instance to hold the loot.