public class BreedingMenu extends java.lang.Object implements WauzInventory
WauzPetEgg| Modifier and Type | Field and Description |
|---|---|
private org.bukkit.inventory.ItemStack |
breedItemStack
The item stack, used to breed pets.
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private java.lang.String |
breedStatusText
The status text of the pets selected for breeding.
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private boolean |
breedStatusValid
If the selected pets can be bred.
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private WauzPetBreedingLevel |
level
The breeding level of the player.
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private org.bukkit.inventory.Inventory |
menu
The breeding inventory menu.
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private WauzPetRarity |
newPetRarity
The rarity of the new pet;
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private int |
newPetSeconds
The seconds it takes the new pet to hatch.
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private java.lang.String |
newPetType
The type of the new pet.
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| Modifier | Constructor and Description |
|---|---|
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BreedingMenu()
Constructs an empty breeding menu instance.
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private |
BreedingMenu(int exp)
Constructs a new breeding menu instance.
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| Modifier and Type | Method and Description |
|---|---|
void |
destroyInventory(org.bukkit.event.inventory.InventoryCloseEvent event)
Cleans up everything, so the inventory can be closed.
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java.util.List<WauzMode> |
getGamemodes() |
java.lang.String |
getInventoryId() |
WauzPetBreedingLevel |
getLevel() |
static void |
open(org.bukkit.entity.Player player,
int exp)
Opens the menu for the given player.
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void |
openInstance(org.bukkit.entity.Player player)
Opens a new inventory of this type for the given player.
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void |
selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
Checks if an event in this inventory was triggered by a player click.
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void |
setMenu(org.bukkit.inventory.Inventory menu) |
void |
tryToBreed(org.bukkit.event.inventory.InventoryClickEvent event)
Tries to breed the selected pets when their status is valid.
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void |
updateBreedButton()
Updates the breed button by checking if the selected pets are compatible.
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private void |
updatePetCompatibility(org.bukkit.inventory.ItemStack leftPetItemStack,
org.bukkit.inventory.ItemStack rightPetItemStack)
Checks if the given pets are compatible and sets the status accordingly.
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private WauzPetBreedingLevel level
private org.bukkit.inventory.Inventory menu
private org.bukkit.inventory.ItemStack breedItemStack
private java.lang.String breedStatusText
private boolean breedStatusValid
private java.lang.String newPetType
private WauzPetRarity newPetRarity
private int newPetSeconds
public BreedingMenu()
private BreedingMenu(int exp)
exp - The breeding experience of the player.public java.lang.String getInventoryId()
getInventoryId in interface WauzInventorypublic java.util.List<WauzMode> getGamemodes()
getGamemodes in interface WauzInventorypublic void openInstance(org.bukkit.entity.Player player)
openInstance in interface WauzInventoryplayer - The player that should view the inventory.public static void open(org.bukkit.entity.Player player,
int exp)
player - The player that should view the inventory.exp - The breeding experience of the player.UnicodeUtils.createProgressBar(double, double, int, ChatColor),
MenuUtils.setBorders(Inventory),
updateBreedButton()public void selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
selectMenuPoint in interface WauzInventoryevent - The inventory click event.public void destroyInventory(org.bukkit.event.inventory.InventoryCloseEvent event)
destroyInventory in interface WauzInventoryevent - The inventory close event.public void updateBreedButton()
private void updatePetCompatibility(org.bukkit.inventory.ItemStack leftPetItemStack,
org.bukkit.inventory.ItemStack rightPetItemStack)
leftPetItemStack - The pet in the left slot.rightPetItemStack - The pet in the right slot.public void tryToBreed(org.bukkit.event.inventory.InventoryClickEvent event)
event - The inventory click event.WauzPet.getOffspring(WauzPetRarity, String),
PetObtainEvent.call(Player, WauzPet)public WauzPetBreedingLevel getLevel()
public void setMenu(org.bukkit.inventory.Inventory menu)
menu - The new breeding inventory menu.