public class TabardBuilder extends java.lang.Object implements WauzInventory
TabardMenu| Modifier and Type | Field and Description |
|---|---|
private java.lang.String |
guildUuidString
The uuid of the guild that owns the tabard.
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private int |
layers
The amount of layers the tabard / banner has.
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private java.lang.String |
page
The name of the current editing page view.
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private org.bukkit.inventory.ItemStack |
tabard
The tabard / banner item stack that is getting edited.
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| Constructor and Description |
|---|
TabardBuilder()
Creates an empty tabard builder.
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TabardBuilder(org.bukkit.inventory.ItemStack tabard,
java.lang.String guildUuidString)
Creates a new tabard builder for the given guild.
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| Modifier and Type | Method and Description |
|---|---|
java.util.List<WauzMode> |
getGamemodes() |
java.lang.String |
getGuildUuidString() |
java.lang.String |
getInventoryId() |
int |
getLayers() |
org.bukkit.inventory.ItemStack |
getTabard() |
static void |
open(org.bukkit.entity.Player player)
Opens the menu for the given player.
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static void |
open(org.bukkit.entity.Player player,
TabardBuilder tabardBuilder)
Opens the menu for the given player.
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void |
openColorSelection(org.bukkit.entity.Player player)
Shows a view of all selectable base or layer colors for the tabard / banner.
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void |
openInstance(org.bukkit.entity.Player player)
Opens a new inventory of this type for the given player.
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void |
openPatternSelection(org.bukkit.entity.Player player,
org.bukkit.DyeColor color)
Shows a view of all selectable layer patterns in the given dye color.
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void |
selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
Checks if an event in this inventory was triggered by a player click.
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void |
setGuildUuidString(java.lang.String guildUuidString) |
void |
setTabard(org.bukkit.inventory.ItemStack tabard) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitdestroyInventoryprivate org.bukkit.inventory.ItemStack tabard
private java.lang.String guildUuidString
private java.lang.String page
private int layers
public TabardBuilder()
public TabardBuilder(org.bukkit.inventory.ItemStack tabard,
java.lang.String guildUuidString)
tabard - The initial tabard / banner item stack that is getting edited.guildUuidString - The uuid of the guild that owns the tabard.public java.lang.String getInventoryId()
getInventoryId in interface WauzInventorypublic java.util.List<WauzMode> getGamemodes()
getGamemodes in interface WauzInventorypublic void openInstance(org.bukkit.entity.Player player)
openInstance in interface WauzInventoryplayer - The player that should view the inventory.public static void open(org.bukkit.entity.Player player)
player - The player that should view the inventory.GuildOverviewMenu.validateOfficerAccess(Player, WauzPlayerGuild),
TabardBuilder(ItemStack, String),
open(Player, TabardBuilder)public static void open(org.bukkit.entity.Player player,
TabardBuilder tabardBuilder)
player - The player that should view the inventory.tabardBuilder - The active tabard builder.getTabard(),
MenuUtils.setBorders(Inventory)public org.bukkit.inventory.ItemStack getTabard()
public void setTabard(org.bukkit.inventory.ItemStack tabard)
tabard - The new tabard / banner item stack that is getting edited.public java.lang.String getGuildUuidString()
public void setGuildUuidString(java.lang.String guildUuidString)
guildUuidString - The new uuid of the guild that owns the tabard.public int getLayers()
public void selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
selectMenuPoint in interface WauzInventoryevent - The inventory click event.open(Player, TabardBuilder),
openColorSelection(Player),
openPatternSelection(Player, DyeColor),
GuildConfigurator.setGuildTabard(String, ItemStack),
GuildOverviewMenu.open(Player)public void openColorSelection(org.bukkit.entity.Player player)
player - The player that should view the inventory.MenuUtils.setBorders(Inventory)public void openPatternSelection(org.bukkit.entity.Player player,
org.bukkit.DyeColor color)
player - The player that should view the inventory.color - The color to show the patterns in.MenuUtils.setBorders(Inventory)