public class ParticleSpawner
extends java.lang.Object
SkillParticle| Constructor and Description |
|---|
ParticleSpawner() |
| Modifier and Type | Method and Description |
|---|---|
static void |
spawnParticleCircle(org.bukkit.Location origin,
SkillParticle particle,
double radius,
int amount)
Creates a circle of particles at a specific location.
|
static void |
spawnParticleCircle(org.bukkit.entity.Player player,
org.bukkit.Location origin,
SkillParticle particle,
double radius,
int amount)
Creates a circle of particles for a player at a specific location.
|
static void |
spawnParticleHelix(org.bukkit.Location origin,
SkillParticle particle,
double radius,
double height)
Creates a helix of particles at a specific location.
|
static void |
spawnParticleLine(org.bukkit.Location origin,
org.bukkit.Location target,
SkillParticle particle,
int amount)
Creates a line of particles between two locations.
|
static void |
spawnParticleLine(org.bukkit.Location origin,
org.bukkit.Location target,
SkillParticle particle,
int amount,
double spacing)
Creates a line of particles between two locations.
|
static void |
spawnParticleSphere(org.bukkit.Location origin,
SkillParticle particle,
double radius)
Creates an animated sphere of particles at a specific location.
|
static void |
spawnParticleWave(org.bukkit.Location origin,
SkillParticle particle,
double length)
Creates an animated wave of particles at a specific location.
|
public static void spawnParticleLine(org.bukkit.Location origin,
org.bukkit.Location target,
SkillParticle particle,
int amount)
origin - Where the particles should originate.target - Where the particles should lead to.particle - The type of particle to spawn.amount - The amount of particles to spawn.public static void spawnParticleLine(org.bukkit.Location origin,
org.bukkit.Location target,
SkillParticle particle,
int amount,
double spacing)
origin - Where the particles should originate.target - Where the particles should lead to.particle - The type of particle to spawn.amount - The amount of particles to spawn.spacing - The spacing between particles.public static void spawnParticleCircle(org.bukkit.Location origin,
SkillParticle particle,
double radius,
int amount)
origin - Where the particles should originate.particle - The type of particle to spawn.radius - The radius of the circle.amount - The amount of particles to spawn.public static void spawnParticleCircle(org.bukkit.entity.Player player,
org.bukkit.Location origin,
SkillParticle particle,
double radius,
int amount)
player - The player who should see the particles.origin - Where the particles should originate.particle - The type of particle to spawn.radius - The radius of the circle.amount - The amount of particles to spawn.public static void spawnParticleHelix(org.bukkit.Location origin,
SkillParticle particle,
double radius,
double height)
origin - Where the particles should originate.particle - The type of particle to spawn.radius - The radius of the helix.height - The amount of particles to spawn.public static void spawnParticleWave(org.bukkit.Location origin,
SkillParticle particle,
double length)
origin - Where the particles should originate.particle - The type of particle to spawn.length - The length of the wave.public static void spawnParticleSphere(org.bukkit.Location origin,
SkillParticle particle,
double radius)
origin - Where the particles should originate.particle - The type of particle to spawn.radius - The radius of the sphere.