public class CharacterClassMenu extends java.lang.Object implements WauzInventory
CharacterSlotMenu
Constructor and Description |
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CharacterClassMenu() |
Modifier and Type | Method and Description |
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java.lang.String |
getInventoryId() |
static void |
open(org.bukkit.entity.Player player)
Opens the menu for the given player.
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void |
selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
Checks if an event in this inventory was triggered by a player click.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
destroyInventory, getGamemodes, openInstance
public java.lang.String getInventoryId()
getInventoryId
in interface WauzInventory
public static void open(org.bukkit.entity.Player player)
player
- The player that should view the inventory.WauzPlayerClassPool.getAllClasses()
,
MenuUtils.setBorders(Inventory)
public void selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
selectMenuPoint
in interface WauzInventory
event
- The inventory click event.WauzPlayerDataSectionSelections.setSelectedCharacterClass(String)
,
CharacterManager.createCharacter(Player, WauzMode)