public class WauzModeMenu extends java.lang.Object implements WauzInventory
WauzMode
Constructor and Description |
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WauzModeMenu() |
Modifier and Type | Method and Description |
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java.lang.String |
getInventoryId() |
static void |
open(org.bukkit.entity.Player player)
Opens the menu for the given player.
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void |
selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
Checks if an event in this inventory was triggered by a player click.
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static void |
selectMode(org.bukkit.entity.Player player,
java.lang.String modeName)
Starts the given mode for the player.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
destroyInventory, getGamemodes, openInstance
public java.lang.String getInventoryId()
getInventoryId
in interface WauzInventory
public static void open(org.bukkit.entity.Player player)
player
- The player that should view the inventory.MenuUtils.setBorders(Inventory)
public void selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
selectMenuPoint
in interface WauzInventory
event
- The inventory click event.selectMode(Player, String)
public static void selectMode(org.bukkit.entity.Player player, java.lang.String modeName)
player
- The player who selected the mode.modeName
- The name of the mode that has been selected.CharacterSlotMenu.open(Player, WauzMode)