public class SkillAssignMenu extends java.lang.Object implements WauzInventory
PlayerSkillConfigurator| Modifier and Type | Field and Description |
|---|---|
private java.lang.String |
page
The name of the current assignment page view.
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private int |
slot
The quick slot, the skill should be assigned to.
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| Constructor and Description |
|---|
SkillAssignMenu() |
| Modifier and Type | Method and Description |
|---|---|
java.util.List<WauzMode> |
getGamemodes() |
java.lang.String |
getInventoryId() |
static org.bukkit.inventory.ItemStack |
getQuickSlotInfoItemStack()
Gets an item stack, displaying general information about quick slots.
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static void |
open(org.bukkit.entity.Player player)
Opens the menu for the given player.
|
void |
openInstance(org.bukkit.entity.Player player)
Opens a new inventory of this type for the given player.
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void |
selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
Checks if an event in this inventory was triggered by a player click.
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void |
showSkillSelection(org.bukkit.entity.Player player)
Opens the skill list to choose from for the given player.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitdestroyInventoryprivate java.lang.String page
private int slot
public java.lang.String getInventoryId()
getInventoryId in interface WauzInventorypublic java.util.List<WauzMode> getGamemodes()
getGamemodes in interface WauzInventorypublic void openInstance(org.bukkit.entity.Player player)
openInstance in interface WauzInventoryplayer - The player that should view the inventory.public static void open(org.bukkit.entity.Player player)
player - The player that should view the inventory.getQuickSlotInfoItemStack(),
SkillQuickSlots.getCastableInfo(Player, int),
MenuUtils.setMenuItem(Inventory, int, ItemStack, String, List),
MenuUtils.setBorders(Inventory)public static org.bukkit.inventory.ItemStack getQuickSlotInfoItemStack()
public void showSkillSelection(org.bukkit.entity.Player player)
player - The player that should view the inventory.WauzPlayerDataSectionSkills.getUnlockedCastables(),
getQuickSlotInfoItemStack(),
Castable.getAssignmentItem(),
MenuUtils.setBorders(Inventory)public void selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
selectMenuPoint in interface WauzInventoryevent - The inventory click event.showSkillSelection(Player),
SkillMenu.open(Player),
PlayerSkillConfigurator.setQuickSlotSkill(Player, int, String)