public class SkillMenu extends java.lang.Object implements WauzInventory
PlayerSkillConfigurator| Modifier and Type | Field and Description |
|---|---|
private org.bukkit.entity.Player |
player
The player whose skills should be shown.
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private java.util.List<WauzPlayerSubclass> |
subclasses
The subclasses of the player.
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| Constructor and Description |
|---|
SkillMenu()
Creates an empty skill menu.
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SkillMenu(org.bukkit.entity.Player player)
Creates a new skill menu for the given player.
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| Modifier and Type | Method and Description |
|---|---|
java.util.List<WauzMode> |
getGamemodes() |
java.lang.String |
getInventoryId() |
org.bukkit.inventory.ItemStack |
getMasteryItemStack(int mastery)
Creates an item stack, showing information about the given mastery.
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java.util.List<java.lang.String> |
getPassiveProgressLores(AbstractPassiveSkill passiveSkill)
Generates a list of lores to display the progress for a given passive skill.
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int |
getSubclassCount() |
static void |
open(org.bukkit.entity.Player player)
Opens the menu for the given player.
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void |
openInstance(org.bukkit.entity.Player player)
Opens a new inventory of this type for the given player.
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void |
selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
Checks if an event in this inventory was triggered by a player click.
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private void |
tryToIncreaseMastery(org.bukkit.inventory.ItemStack clicked,
int slot)
Increases the level of a valid mastery, if not maxed already.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitdestroyInventoryprivate org.bukkit.entity.Player player
private java.util.List<WauzPlayerSubclass> subclasses
public SkillMenu()
public SkillMenu(org.bukkit.entity.Player player)
player - The player whose skills should be shown.public java.lang.String getInventoryId()
getInventoryId in interface WauzInventorypublic java.util.List<WauzMode> getGamemodes()
getGamemodes in interface WauzInventorypublic void openInstance(org.bukkit.entity.Player player)
openInstance in interface WauzInventoryplayer - The player that should view the inventory.public static void open(org.bukkit.entity.Player player)
player - The player that should view the inventory.PlayerSkillConfigurator.getHealth(Player),
PlayerSkillConfigurator.getTrading(Player),
PlayerSkillConfigurator.getLuck(Player),
PlayerSkillConfigurator.getMana(Player),
PlayerSkillConfigurator.getStrength(Player),
PlayerSkillConfigurator.getAgility(Player),
getMasteryItemStack(int),
PlayerSkillConfigurator.getStaffSkill(Player),
PlayerSkillConfigurator.getAxeSkill(Player),
PlayerSkillConfigurator.getSwordSkill(Player),
MenuUtils.setBorders(Inventory)public int getSubclassCount()
public org.bukkit.inventory.ItemStack getMasteryItemStack(int mastery)
mastery - The number of the mastery.public java.util.List<java.lang.String> getPassiveProgressLores(AbstractPassiveSkill passiveSkill)
passiveSkill - The passive to get the progress for.public void selectMenuPoint(org.bukkit.event.inventory.InventoryClickEvent event)
selectMenuPoint in interface WauzInventoryevent - The inventory click event.PlayerSkillConfigurator.getTotalStatpoints(Player),
PlayerSkillConfigurator.getSpentStatpoints(Player),
SkillAssignMenu.open(Player),
PlayerSkillConfigurator.increaseHealth(Player),
PlayerSkillConfigurator.increaseTrading(Player),
PlayerSkillConfigurator.increaseLuck(Player),
PlayerSkillConfigurator.increaseMana(Player),
PlayerSkillConfigurator.increaseStrength(Player),
PlayerSkillConfigurator.increaseAgility(Player),
tryToIncreaseMastery(ItemStack, int)private void tryToIncreaseMastery(org.bukkit.inventory.ItemStack clicked,
int slot)
clicked - The clicked mastery item stack.slot - The inventory slot of the mastery item stack.PlayerSkillConfigurator.increaseMastery(Player, int)