public class NmsEntityTotem
extends net.minecraft.server.v1_16_R3.EntityArmorStand
b, bh, bi, bodyPose, c, d, disabledSlots, e, f, g, headPose, leftArmPose, leftLegPose, rightArmPose, rightLegPose
aA, aB, aC, activeItem, aD, aE, ag, ah, ai, aj, aJ, ak, aK, aL, am, aM, aN, aO, ap, ar, aR, arrowCooldown, ARROWS_IN_BODY, as, aS, at, aT, au, aU, av, aV, aw, aW, aX, ay, aY, az, aZ, ba, bb, bd, be, bf, bg, canPickUpLoot, collidableExemptions, collides, combatTracker, craftAttributes, deathTicks, drops, effects, expToDrop, forceDrops, HEALTH, hurtDuration, hurtTicks, hurtTimestamp, jumping, killed, killer, lastDamage, lastDamageByPlayerTime, lastDamager, maxAirTicks, maxNoDamageTicks, ticksFarFromPlayer, updateEffects
A, ac, ae, attachedToPlayer, B, chunkX, chunkY, chunkZ, D, datawatcher, dead, E, F, fallDistance, fireTicks, forceExplosionKnockback, G, glowing, i, I, impulse, inChunk, inPortal, inWater, j, justCreated, lastPitch, lastX, lastY, lastYaw, lastZ, LOGGER, M, N, noclip, noDamageTicks, O, onGround, passengers, persist, persistentInvisibility, pitch, portalCooldown, portalTicks, POSE, positionChanged, projectileSource, random, S, ticksLived, uniqueID, v, valid, velocityChanged, world, x, Y, yaw, z
Modifier | Constructor and Description |
---|---|
private |
NmsEntityTotem(net.minecraft.server.v1_16_R3.WorldServer worldServer,
double x,
double y,
double z,
java.lang.String display,
org.bukkit.inventory.ItemStack headItemStack,
org.bukkit.inventory.ItemStack bodyItemStack)
Creates a totem entity.
|
Modifier and Type | Method and Description |
---|---|
static org.bukkit.entity.Entity |
create(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack headItemStack)
Creates a totem entity.
|
static org.bukkit.entity.Entity |
create(org.bukkit.entity.Player player,
org.bukkit.inventory.ItemStack headItemStack,
org.bukkit.inventory.ItemStack bodyItemStack)
Creates a tower (big totem) entity.
|
a_, a, a, a, b, bb, bn, C, C, ci, collideNearby, damageEntity, doAITick, e, eh, ei, f, g, getArmorItems, getBukkitYaw, getEquipment, getMainHand, getPushReaction, getSoundDeath, getSoundFall, getSoundHurt, hasArms, hasBasePlate, initDatawatcher, isBaby, isCollidable, isDropExperience, isInteractable, isMarker, isSmall, killEntity, loadData, n, onLightningStrike, r, saveData, setArms, setBasePlate, setBodyPose, setHeadPose, setHeadRotation, setInvisible, setLeftArmPose, setLeftLegPose, setMarker, setRightArmPose, setRightLegPose, setSlot, setSlot, setSmall, t, t, tick, updateSize
a, a, a, a, a, a, a, a, A, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, addEffect, addEffect, alwaysGivesExp, an, applyArmorModifier, applyMagicModifier, attackEntity, b, b, b, b, b, b, bC, broadcastItemBreak, broadcastItemBreak, bt, c, c, c, c, c, c, c, c, c, c, c, canCollideWith, cK, cL, clearActiveItem, cM, cN, cO, collide, cP, cQ, cR, cS, cT, cU, cW, d, d, d, da, dA, damageArmor, damageEntity0, damageShield, db, dc, dd, df, dF, dH, di, die, dj, dJ, dl, dm, dM, dN, dO, doTick, dp, dr, dropDeathLoot, dropExperience, dropInventory, ds, dU, dz, dZ, e, e, e, e, ea, ee, ej, el, enterCombat, entityBaseTick, entitySleep, entityWakeup, exitCombat, f, f, f, g, getAbsorptionHearts, getActiveItem, getArmorStrength, getArrowCount, getAttributeInstance, getAttributeMap, getBedPosition, getBehaviorController, getBlockSpeedFactor, getCombatTracker, getEffect, getEffects, getExpReward, getExpValue, getHeadHeight, getHeadRotation, getHealth, getItemInMainHand, getItemInOffHand, getKillingEntity, getLastDamager, getMaxHealth, getMonsterType, getRaisedHand, getRandom, getSoundVolume, h, h, hasEffect, hasLineOfSight, heal, heal, inBlock, isAlive, isBlocking, isClimbing, isFrozen, isGliding, isHandRaised, isRiptiding, isSleeping, jump, l, m, movementTick, n, P, passengerTick, playBlockStepSound, playEquipSound, playEquipSound, q, q, r, receive, releaseActiveItem, removeAllEffects, removeAllEffects, removeEffect, removeEffect, s, setAbsorptionHearts, setArrowCount, setArrowCount, setHealth, setJumping, setLastDamager, setOnGround, setSprinting, shieldBlock, stopRiding, swingHand, swingHand, tickPotionEffects, updateEquipment, velocityChanged, z
a_, a_, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, addPassenger, addScoreboardTag, af, aG, aH, ai, aI, aj, aJ, aK, aM, aN, aO, ap, aP, appendEntityCrashDetails, aQ, aR, as, at, aV, az, aZ, b, b, b, b, b, b, bc, bE, bf, bg, bH, bi, bJ, bL, bN, bp, bP, burnFromLava, bv, bV, bw, bx, by, bz, c, c, c, c, c, c, callPortalEvent, canPortal, cb, cF, checkBlockCollisions, checkDespawn, cj, ck, cl, cs, cx, d, d, d, d, d, d, d, decouple, die, doPortalTick, E, e, e, e, e, e, ejectPassengers, enderTeleportAndLoad, enderTeleportTo, equals, extinguish, f, f, f, findOrCreatePortal, g, g, g, g, getAdjustedDirection, getAirTicks, getAllPassengers, getBlockJumpFactor, getBoundingBox, getBukkitEntity, getBukkitSender, getChunkCoordinates, getCommandListener, getCustomName, getCustomNameVisible, getDataWatcher, getDefaultPortalCooldown, getDirection, getDisplayName, getEntityType, getFireTicks, getFlag, getHeadHeight, getHeadY, getHeight, getId, getLookDirection, getMaxFireTicks, getMinecraftServer, getMot, getName, getPassengers, getPose, getPositionVector, getRidingPassenger, getRootVehicle, getSaveID, getScoreboardDisplayName, getScoreboardTags, getScoreboardTeam, getSoundCategory, getSoundSplash, getSoundSplashHighSpeed, getSoundSwim, getUniqueID, getUniqueIDString, getVehicle, getWidth, getWorld, h, h, hasCustomName, hashCode, hasSinglePlayerPassenger, i, i, i, isBurning, isChunkLoaded, isFireProof, isIgnoreBlockTrigger, isInvisible, isInvulnerable, isInvulnerable, isInWater, isInWaterOrRain, isNoGravity, isOnGround, isPassenger, isSameVehicle, isSilent, isSneaking, isSpectator, isSprinting, isSwimming, isVehicle, j, j, k, k, k, l, l, load, locX, locY, locZ, move, n, pickup, playSound, playStepSound, postTick, q, r, recalcPosition, recursiveStream, removePassenger, removeScoreboardTag, resetPortalCooldown, s, save, sendMessage, setAirTicks, setCustomName, setCustomNameVisible, setFireTicks, setFlag, setInvulnerable, setLocation, setMot, setMot, setNoGravity, setOnFire, setOnFire, setPose, setPosition, setPositionRaw, setPositionRotation, setPositionRotation, setSilent, setSneaking, setSwimming, setYawPitch, shouldBroadcastCommands, shouldSendFailure, shouldSendSuccess, spawnIn, startRiding, teleportAndSync, teleportTo, toString, u, v, w, y
private NmsEntityTotem(net.minecraft.server.v1_16_R3.WorldServer worldServer, double x, double y, double z, java.lang.String display, org.bukkit.inventory.ItemStack headItemStack, org.bukkit.inventory.ItemStack bodyItemStack)
worldServer
- The world server to create the entity on.x
- The x coordinate of the spawn location.y
- The y coordinate of the spawn location.z
- The z coordinate of the spawn location.display
- The text of the totem.headItemStack
- The head of the totem.bodyItemStack
- The body of the totem.public static org.bukkit.entity.Entity create(org.bukkit.entity.Player player, org.bukkit.inventory.ItemStack headItemStack)
player
- The owner of the totem.headItemStack
- The head of the totem.public static org.bukkit.entity.Entity create(org.bukkit.entity.Player player, org.bukkit.inventory.ItemStack headItemStack, org.bukkit.inventory.ItemStack bodyItemStack)
player
- The owner of the tower.headItemStack
- The head of the tower.bodyItemStack
- The body of the tower.