public class CustomWeaponLance extends java.lang.Object implements CustomWeapon
Modifier and Type | Field and Description |
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private static SkillParticle |
particle
A particle, used to indicate the hit area of the lance.
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Constructor and Description |
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CustomWeaponLance() |
Modifier and Type | Method and Description |
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boolean |
canHaveSkillSlot()
Determines if the custom weapon can have a skillgem slot.
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java.util.List<org.bukkit.Material> |
getCustomItemMaterials()
Returns the materials that trigger events with the item.
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java.util.List<java.lang.String> |
getCustomWeaponLores(boolean hasSkillSlot)
Gets the lores to show on an instance of the custom weapon.
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static void |
spin(org.bukkit.entity.Player player)
Creates an 8 block wide particle circle around the player
and damages + throws back every entity inside of it.
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static void |
thrust(org.bukkit.entity.Player player)
Creates a 3 block long particle line in front of the player
and damages every entity near it.
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void |
use(org.bukkit.event.player.PlayerInteractEvent event)
Cancels the event of a lance interaction.
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private static SkillParticle particle
public void use(org.bukkit.event.player.PlayerInteractEvent event)
use
in interface CustomItem
event
- The interaction event.spin(Player)
,
thrust(Player)
public java.util.List<org.bukkit.Material> getCustomItemMaterials()
getCustomItemMaterials
in interface CustomItem
public boolean canHaveSkillSlot()
canHaveSkillSlot
in interface CustomWeapon
public java.util.List<java.lang.String> getCustomWeaponLores(boolean hasSkillSlot)
getCustomWeaponLores
in interface CustomWeapon
hasSkillSlot
- If the weapon has a skillgem slot.public static void thrust(org.bukkit.entity.Player player)
player
- The player who performs the attack.Cooldown.playerWeaponSkillUse(Player, String)
,
SkillUtils.callPlayerFixedDamageEvent(Player, Entity, double)
,
ParticleSpawner.spawnParticleLine(Location, Location, SkillParticle, int, double)
,
DurabilityCalculator.damageItem(Player, org.bukkit.inventory.ItemStack, int, boolean)
public static void spin(org.bukkit.entity.Player player)
player
- The player who performs the attack.Cooldown.playerWeaponSkillUse(Player, String)
,
SkillUtils.callPlayerFixedDamageEvent(Player, Entity, double)
,
SkillUtils.throwBackEntity(Entity, Location, double)
,
SkillUtils.rotateEntity(Entity)
,
ParticleSpawner.spawnParticleCircle(Location, SkillParticle, double, int)
,
DurabilityCalculator.damageItem(Player, org.bukkit.inventory.ItemStack, int, boolean)